SexLab SE - Sex Animation Framework V1.65 - 09 ... Fixed
i have been following guides, and i have been listing to what your saying so i don't know why your getting mad for. but as I said nothing is working, INCLUDING YOUR ADVICE, but I'm going to keep trying i guess? at worse i can switch back to sexlab lite, i have gotten the animations to work so that's a start lol
SexLab SE - Sex Animation Framework v1.65 - 09 ...
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I know i posted this before but I'm having issues with some animations working and others not, like i have match maker which works fine as well as prostitution mod which also works and defeat which also works. Then i have things that half work(i guess) the actors just stand in place naked making noises and doing facial animations. My FNIS says there are no issues so I'm confused. Examples of stuff that doesn't work are kissing my follower, Pleasure Self and Fornicate spells, and various other animations. So idk if it's FNIS or the framework itself any help would be appreciated. I use Vortex if that helps at all
I'm running into the same problem where one of the actors in a scene will be frozen in place while the other(s) will follow the animations. Usually the player character is the one that gets stuck, but I have had it happen to NPC's as well, most commonly in 3 ways. I have double and triple checked FNIS making sure the proper boxes were checked and no errors were showing, as well as checked my animation packs to make sure they are all the SE versions. While testing I did notice that if a character was going to freeze the animations would take longer to load than normal and the cell I was in would reload several times before starting. It is also worth noting that it doesn't seem to matter what animation is used as I have had my character freeze when starting some of the default sexlab animations. Another problem that stems from this is that if my character freezes the controls for sexlab will also stop working preventing me from ending the animation. I feel I should also mention that I didn't have this problem in the beta 7 version and my load order hasn't changed much from then other than updates for compatibility reasons.
though I do not check each source file, but I clear see papylus utie file date is old. Though I need not to keep papylus util active without I un-install sexlab framework se (it never happen) sometimes it confuse me, when another mod require papylus util , (at current I simply keep un-activate papylus util)
Where are all Sexlab Settings stored (which folder), like animatino profile and registered animations, progress and so on?I wanted to update sexlab the first time, but did not read the instructions. So I first disabled the old version in vortex and then enabled the new version.But now all my settings are gone and so on...I have a backup of nearly all skyrim/mod/vortex files, but I don't want to revert everything back, only copy paste my old sexlab data into it. So where is it?
I think another guy asked this but i will ask again. Is there any way to get sexlab framework for 1.6.342. This AE version works with most of the mods and i need the framework for this version. Really thinking about downgrading fully to 1.5.97 because tired of asking this kind of questions all the time. Dont really want to because new install of 100+ mods but what can you do.
Where are all Sexlab Settings stored (which folder), like animatino profile and registered animations, progress and so on?I wanted to update sexlab the first time, but did not read the instructions. So I first disabled the old version in vortex and then enabled the new version.But now all my settings are gone and so on...I have a backup of nearly all skyrim/mod/vortex files, but I don't want to revert everything back, only copy paste my old sexlab data into it. So where is it?
Make sure you are in 3rd person when you install the framework or reset the animation registry. It has to be able to detect an FNIS variable, which sometimes fails if you load into the game without having gone into 3rd person yet.
Excuse me, I have found out that sexlab comes with a few animations of its own such as Arrok's, Zyn's, 3jiou's, Mitos's animations and a few other packs. Can I delete these animations without Sexlab going haywire, and how can I do it? I want to chose myself which 12000 animations are available in the game myself as I have reached Skyrim's animation limit.
I have all the new files installed with MO2 yet i still get the sexlab dill error and i am trying to install the sexlab in mcm and it just sits there i hit enter and click all 3 locations on mcm and NOTHING happens its been this way since i uninstalled sexlabs before to update it to the new version no matter what i do it doesnt change am i doing something wrong or are we still waiting for updates ? i have all files mentioned for AE including the new files for the library could it be extra dill foe skse?? i can enslave npcs again but i can see the animations, i figued its due to not having sex labs installed in MCM and i think the dill file is stopping that? i do run my finsis or whatever whenever i update a animation file but i did that so many times and havent had any changes
You're confused. You're talking about sexlabutil.dll, but comparing sexlab.esm files. Not even close to the same thing or purpose. There is probably going to be very little if any difference between the versions in the ESM between SE and AE versions. That is the game plugin itself. You and Majinnoone are having issues with the sexlabutil.dll...not even the same file or purpose. The ESM sits directly in Data, along side the other ESM, ESP and ESL files. sexlabutil.dll sits in Data\SKSE\plugins\. The ESM is loaded by the game engine directly. The DLL is loaded by SKSE64 and the Address Library, which actually loads BEFORE the game engine loads the ESM. The DLLs add functions to the Papyrus engine that don't natively exist, but Sexlab needs to do its magic in game with animation control. 041b061a72